AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on iOS in Poland: Q1 2024
Discover the performance of the top 5 hypercasual games on iOS in Poland during Q1 2024, with insights on weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 hypercasual games on iOS in Poland showcased diverse performance trends in downloads, revenue, and active users. Here are the highlights:
Block Blast! started the quarter with weekly downloads fluctuating between 9.7K and 9.1K, but experienced a significant jump to 18K in the first week of February. This peak was followed by a gradual decline, ending at 7.4K in the last week of March. The game maintained a strong weekly active user base, growing from 36K in January to a peak of 57K in mid-February, and then stabilizing around 52K by the end of March.
QSWatermelon : Monkey Land saw a sharp decline in weekly downloads from 19K in early January to 1.9K by the end of March. Despite this, its weekly active users remained relatively stable, starting at 125K and ending at 77K. Revenue for this game was minimal, with occasional small spikes, peaking at $10 in the second week of January.
Super Slime - Black Hole Game had an interesting quarter with downloads peaking at 7K in mid-February and then tapering off to around 3K by the end of March. The game saw a steady increase in weekly active users from 2.3K in early January to a peak of 22.7K in late February, before slightly declining to 17K by the end of the quarter. Weekly revenue showed modest growth, peaking at $44 in mid-February.
Makeup ASMR: Makeover Story experienced fluctuating downloads, starting at 4K in January, peaking at 5.8K in late January, and then decreasing to around 1.9K by the end of March. Weekly active users saw a consistent upward trend, growing from 16.5K in early January to a peak of 30.4K in early March. The game’s revenue peaked at $214 in mid-February and remained stable around $100 by the end of the quarter.
Snake.io - Fun Online Snake showed stability in downloads, maintaining around 2.5K to 3.7K throughout the quarter. The active user base saw a notable increase from 16.7K in early January to a peak of 20.5K in late February, before stabilizing around 17K by the end of March. Revenue for this game peaked at $64 in late January, with some fluctuation throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.